I'm a game engineer at FRAG Games, specializing in game architecture, game principles, and economy balancing; and a teacher/consultant in the University of Sargodha Game Design and Development Program.
I'm a total math & science geek, Tech evangelist, and avid game jammer.
I do most of my personal work in Unity & C# and love playing with shaders and algorithm design.
I love helping fellow creators make cool stuff.